Présentation du Patch 1.3 de Dead Island sur PC.<br /><br />Gameplay improvements :<br /><br /> Level cap raised to 60<br /> New blueprints for weapon mods added<br /> Infected damage reduced<br /> Infected no longer interrupt player attacks<br /> A series of improvements to subsequent playthroughs implemented: quest XP rewards adjusted, XP rewards for challenges adjusted, XP awarded for all quests completed in co-op<br /> Purna's ammo carrying capacity increased by 50%<br /> Character state from a save game can now be loaded when using the Start from Chapter option<br /> New balancing option added: enemy levels can now be adjusted independently for each co-op player<br /> Players respawn with more health<br /> Lock pick skill level required to open a lock is now clearly indicated<br /> Improved rewards in weapon crates<br /> All weapon crates now contain rewards<br /><br />Fixes and interface improvements :<br /><br /> Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.<br /> Fix: equipped items no longer swap mysteriously after drinking an energy drink<br /> Tweak: healing with medkits from inventory works better, makes smarter choices of medkits<br /> Fix: loot from dead enemies is now always identical for all co-op players<br /> Fix: Purna no longer finishes her Fury with fists equipped<br /> Fix: map tracking after death<br /> Fix: zone info in the quarantine zone (City of Moresby)<br /> Tweak: respawn point selection is now smarter<br /><br />General :<br /><br /> Improved stability and network performance in co-op<br /> V-sync option added<br /> Quest and reward fixes implemented<br /><br />Source : http://www.eurogamer.net/articles/2011-10-21-dead-island-pc-patch-1-3-released
